3D Modeling & Python Specialist - Freelance AI Trainer Project
Invisible Technologies
The role
Job description
Project Overview
We are sourcing independent 3D Modeling and Python Specialists to provide their expertise for a specialized AI 3D asset collection project. As AI models increasingly generate and interact with 3D environments, their accuracy relies entirely on robust, expert-crafted training data. The objective of this project is to autonomously produce collision-accurate 3D meshes from 2D reference images, write procedural generation scripts, and deliver structured programmatic outputs (JSON/JS) to train AI systems on geometric construction and trajectory logic.
Project Deliverables & Scope
Operate autonomously to generate precise 3D assets and programmed outputs. Expected deliverables include:
- Procedural Geometry Generation: Writing Blender Python (bpy) scripts or [link removed] code to procedurally generate 3D geometry using geometric primitives and Boolean operations (union, subtraction, extrusion).
- Mesh Alignment & Export: Producing collision-accurate meshes from 2D reference images (masked + RGB), capturing accurate screenshot alignments, and exporting assets to .obj, .glb, or similar formats.
- Structured Output & Trajectory Logging: Producing programmatic JSON/JS outputs representing the mesh and maintaining meticulous trajectory logs that capture sequential build actions for reproducibility.
- Quality Assurance & Workflow Adherence: Auditing all assets against strict quality checklists before submission, maintaining precise file naming conventions, and sustaining high-volume output within a structured annotation platform.
Required Expertise
To successfully fulfill the deliverables of this project, Contractors must possess a strong blend of 3D modeling fundamentals and programmatic scripting skills.
Core skillset includes:
- Demonstrable proficiency in Blender Python scripting (bpy) and/or [link removed] Note: You must be able to write code to generate outputs; GUI-only modeling experience will not qualify for this project.
- Deep understanding of geometric primitives (cubes, spheres, cylinders, cones) and Boolean operations, with a focus on low-poly construction rather than high-fidelity, subdivision-heavy sculpting (e.g., ZBrush).
- Proven experience creating collision-accurate 3D meshes from 2D reference images.
- Highly detail-oriented with the discipline to maintain trajectory logs, strictly follow file naming conventions, and self-audit work to maintain high reliability scores.
- Preferred Experience: Background in game asset creation, familiarity with screen recording/keylogging tools, or prior experience within AI/ML data annotation workflows.
We offer a fixed pay rate of $22 per hour. As a contractor you’ll supply a secure computer and high‑speed internet; company‑sponsored benefits such as health insurance and PTO do not apply.
Engagement Type: Freelance / Independent Contractor
Workplace Type: Remote
Originally posted on Himalayas
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Listing details
- Listed location
- Remote
- Annual salary
- $45,760 / year
- Employment
- Contractor
- Published
- Aug 7, 2026
- Annualized using hour × 2080.
Listing trust
- Observed through
- Himalayas
- Listing last observed
- Aug 7, 2026
Work-from eligibility is based on normalized evidence in the listing: Time zones UTC+0, UTC+1, UTC+10, UTC+10.5, UTC+11, UTC+12, UTC+12.75, UTC+13, UTC+14, UTC+2, UTC+3, UTC+3.5, UTC+4, UTC+4.5, UTC+5, UTC+5.5, UTC+5.75, UTC+6, UTC+6.5, UTC+7, UTC+8, UTC+8.75, UTC+9, UTC+9.5, UTC-1, UTC-10, UTC-11, UTC-2, UTC-3, UTC-3.5, UTC-4, UTC-5, UTC-6, UTC-7, UTC-8, UTC-9, UTC-9.5.
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